Vue 3 Lottie
vue3-lottie
was created to help developers add Lottie animations to their Vue 3 applications. In my search for a simple way to add Lottie animations to my Vue application I found a suprising lack of maintained solutions. vue3-lottie
is a vue wrapper around the lottie-web
library with a few additional features.
Demos
View the live demos here: https://vue3-lottie.vercel.app
Installation
If you are using npm:
npm install vue3-lottie
If you are using yarn:
yarn add vue3-lottie
Usage
The most common use case is to register the component globally.
// main.js
import { createApp } from 'vue'
import Vue3Lottie from 'vue3-lottie'
createApp(App).use(Vue3Lottie).mount('#app')
Alternatively you can also import the component locally.
import Vue3Lottie from 'vue3-lottie'
export default {
components: {
Vue3Lottie,
},
}
You can then use the component in your template
<template>
<Vue3Lottie :animationData="DogJSON" :height="200" :width="200" />
</template>
<script>
import Vue3Lottie from 'vue3-lottie'
import DogJSON from './lotties/dog.json'
export default {
components: {
Vue3Lottie,
},
data() {
return {
DogJSON,
}
},
}
</script>
Props and options
More detailed explanations are provided in the documentation.
Prop | Type | Default Value | Description |
---|---|---|---|
animationData | Object | {} | The lottie animation data provided as a JSON object |
animationLink | String | ” | A URL link to the Lottie animation data (eg: Lottie Animation URL on lottiefiles.com) |
width | Number or String | “100%” | Width of the lottie animation container (Numbers correspond to pixel values) |
height | Number or String | “100%” | Height of the lottie animation container (Numbers correspond to pixel values) |
speed | Number | “1” | Speed of the lottie animation |
direction | String | “forward” | Animation play direction |
loop | Number or Boolean | true | The number of instances that the lottie animation should run (true is infinite) |
autoPlay | Boolean | true | Start animation on component load |
delay | Number | 0 | Delay the animation play state by some milliseconds |
pauseAnimation | Boolean | false | Prop to pass reactive variables so that you can control animation pause and play |
pauseOnHover | Boolean | false | Whether to pause the animation on hover |
playOnHover | Boolean | false | Whether to play the animation when you hover |
backgroundColor | String | transparent | Background color of the container |
rendererSettings | Object | {} | Options for if you want to use an existing canvas to draw (can be ignored on most cases) |
Events
A few events are emitted from the component. Look at the Demos for examples.
- onComplete
- If your animation has a finite amount of loops you can use this event to know when the animation has completed.
- onLoopComplete
- If your animation has a finite amount of loops you can use this event to know when the animation has completed a loop.
- onEnterFrame
- This event is fired every frame of the animation. There will be 60 events fired per second if your lottie animation runs at 60fps.
- onSegmentStart
- This event is fired when the animation enters a segment.
Methods
You can control the animation with the following methods. These methods can be called by assigning a ref
value to the vue3-lottie
component. Look at the Demos for examples.
- play
- Plays the animation
- pause
- Pauses the animation
- stop
- Stops the animation. This will also reset the animation to the first frame. Look at the demo for some examples.
- destroy
- You can call this method to destroy the animation. It will remove the animation from the DOM.
- setSpeed(speed)
- You can call this method to change the speed of your animation.
- setDirection(direction)
- You can call this method to change the direction of your animation.
- getDuration(inFrames)
- You can call this method to get the duration of your animation.
- goToAndStop(frameNumber, isFrames)
- You can call this method to go to a specific frame of your animation. The animation will be stopped at the end of this call.
- goToAndPlay(frameNumber, isFrames)
- You can call this method to go to a specific frame of your animation. The animation will be played from this frame.
- playSegments(segments, forceFlag)
- You can call this method to play a specific segment of your animation.
- setSubFrame(subFrame)
- You can call this method to set the subframe value.