vue-3d-loader

vueJS + threeJS 3d viewer component.

support .dae/.fbx/.gltf/.glb/.obj/.ply/.stl/.json models, and support the same scene to import multiple different 3D models, support mtl materials and texture

Version License

简体中文

Click here view demo page

demo gif

demo gif image

Vue3 please install 2.0.0 or later, vue2 please install 1.x.x version

Feature support list

  • Load a single 3D model
  • Load multiple 3D models simultaneously
  • Load multiple 3D models of different types simultaneously
  • Set scene width and height
  • Set up materials and textures
  • Interactive control
  • Mouse event
  • Light
  • Camera position and rotation
  • Add label points

Install vue-3d-loader

npm i vue-3d-loader -S # npm install vue-3d-loader -save

or

yarn add vue-3d-loader

How to use vue-3d-loader

If use in global, insert code in entry file:

/* vue2 */
import vue3dLoader from "vue-3d-loader";
Vue.use(vue3dLoader);

/* vue3 */
import vue3dLoader from "vue-3d-loader";
createApp(App).use(vue3dLoader).mount("#app");

If non-global use, insert code in your vue files:

import { vue3dLoader } from "vue-3d-loader"; // The vue3dLoader in {...}

Use tags in your components<vue3dLoader></vue3dLoader>

<vue3dLoader
  :height="200"
  :showFps="true"
  :filePath="['/fbx/1.fbx', '/obj/2.obj', '/gltf/3.gltf']"
  :mtlPath="[null, '/obj/2.mtl', null]"
  :backgroundColor="0xff00ff"
></vue3dLoader>

API

Attributes

Prop Type Default Value Description
filePath string | array

const filePath = './models/tree.obj'
/* or */
const filePath = [
  './models/tree.obj', 
  './models/building.obj'
]

File path, supports multiple files to be loaded together, note: If each file corresponds to a material, you need to set the material mtlPath as an array. The same is true for image textures, which need to be set to textureImage as an array

mtlPath string | array

const mltPath = './models/tree.mlt'
/* or */
const mltPath = [
  './models/tree.mlt',
  './models/building.mlt'
]

Material path, supports multiple materials to be loaded together, set this parameter to an array, you must set filePath to an array

textureImage string | array

const textureImage = './texture/tree.jpg'
/* or */
const textureImage = [
  './texture/tree.jpg',
  null, 
  './building.png'
]

jpg/png texture, if is array, filePath must be set to an array

width number parent element width 100 Scene width
height number parent element height 100 Scene height
position object | array {x:0, y:0, z:0}

const position = {x:0, y:0, z:0}
// or
const position = [
  {x:10, y:10, z:10},
  {x:50, y:50, z:50}
]
Model position coordinates, position use array type when filePath is an array
rotation object | array {x:0, y:0, z:0}

const rotation = {x:0, y:0, z:0}
// or
const rotation = [
  {x: 10, y:20, z:30},
  {x: 0, y: 16, z: 20}
]
Model rotation coordinates, rotation use array type when filePath is an array
cameraPosition object {x:0, y:0, z:0}
const cameraPosition = {x:0, y:0, z:0}
Camera position coordinates
cameraRotation object {x:0, y:0, z:0}
const cameraRotation = {x:0, y:0, z:0}
Camera rotation coordinates
scale object | array {x:1, y:1, z:1}

const scale = {x:1, y:2, z:1}
// or
const scale = [
  {x:1, y:2, z:1},
  {x:0.5, y:0.5, z:0.5}
]
Model scale, scale use array type when filePath is an array
lights array [{ type: “AmbientLight”, color: 0xaaaaaa, }, { type: “DirectionalLight”, position: { x: 1, y: 1, z: 1 }, color: 0xffffff, intensity: 0.8, }]

const lights = [
  { 
    type: "AmbientLight", 
    color: "red", 
  }, 
  { 
    type: "DirectionalLight", 
    position: { x: 100, y: 10, z: 100 }, 
    color: "green", 
    intensity: 0.8, 
  }, 
  { 
    type: "PointLight", 
    color: "#000000", 
    position: { x: 200, y: -200, z: 100 }, 
    intensity: 1 
  }, 
  { 
    type: "HemisphereLight",
    skyColor: "#00FF00",
    groundColor: "#000000",
    position: { x: 200, y: -200, z: 100 }
  }
]
Lights is array, type AmbientLight | DirectionalLight | PointLight | HemisphereLight
backgroundColor number | string 0xffffff

const bgColor = 0xff00ff
/* or */
const bgColor = 'red'
/* or */
const bgColor = '#000000'
/* or */
const bgColor = 'rgba(0, 0, 0, 0.5)'
Scene background color
backgroundAlpha number 1
const bgAlpha = 0.5
Background transparency. value range 0-1
controlsOptions object

Control parameter OrbitControls Properties

crossOrigin string anonymous anonymous | use-credentials Cross-domain configuration.
requestHeader object anonymous

const headers = { 
  'Authorization': 'Bearer token'
}
Set request header.
outputEncoding string linear linear or sRGB

linear is LinearEncoding, sRGB is sRGBEncoding (sRGBEncoding can restore material color better). Renderer’s output encoding WebGLRenderer OutputEncoding

webGLRendererOptions object { antialias: true, alpha: true }

WebGLRenderer options WebGLRenderer Parameters

showFps boolean false

Show stats infomation

clearScene boolean false Clear scene
parallelLoad boolean false

Enable/disable parallel load models (useful only for multi-model loading). Use this attribute, the process event will be unpredictable

labels array

const labels = [
  {
    image: "", 
    text: "", 
    textStyle: { 
      fontFamily: "Arial", 
      fontSize: 18, 
      fontWeight: "normal", 
      lineHeight: 1, 
      color: "#ffffff", 
      borderWidth: 8, 
      borderRadius: 4, 
      borderColor: "rgba(0,0,0,1)",
      backgroundColor: "rgba(0, 0, 0, 1)" 
    }, 
    position: {x:0, y:0, z:0}, 
    scale:{x:1, y:1, z:0}, 
    sid: null
  }
]

Add an image/text label and set image to display the image label. Set text to display text labels. Text styles can be set using textStyle. For examples, see the examples/add-label.vue file

Events

event description
mousedown(event, intersects) mouse down, intersect: currently intersecting objects
mousemove(event, intersects) mouse move, intersect: currently intersecting objects
mouseup(event, intersects) mouse up, intersect: currently intersecting objects
click(event, intersects) click, intersect: currently intersecting objects
load load model event
process(event, fileIndex) loading progress, fileIndex: the index of the currently loaded model
error(event) error event

Example

1. Load a 3D model

supports dae/fbx/gltf(glb)/obj/ply/stl models

<!-- fbx model -->
<vue3dLoader
  filePath="models/collada/stormtrooper/stormtrooper.dae"
></vue3dLoader>
<!-- obj model -->
<vue3dLoader filePath="/obj/1.obj"></vue3dLoader>

2. Loading multiple models in the same scene

<!-- 
    Load multiple models of different type,
    support for setting position, scale,
    and rotation for each model
-->
<template>
  <div class="check-box">
    <input type="checkbox" @change="change($event, 'position')" checked /> Set
    position
    <input type="checkbox" @change="change($event, 'rotation')" checked /> Set
    rotation
    <input type="checkbox" @change="change($event, 'scale')" checked /> Set
    scale
  </div>
  <vue3dLoader
    :filePath="filePath"
    :position="position"
    :rotation="rotation"
    :scale="scale"
    :cameraPosition="{ x: -0, y: 0, z: -500 }"
  />
</template>
<script setup lang="ts">
import { ref } from "vue";
const filePath = ref();
filePath.value = [
  "/models/fbx/Samba Dancing.fbx",
  "/models/collada/pump/pump.dae",
];
const position = ref();
position.value = [
  { x: 0, y: 0, z: 0 },
  { x: 100, y: 100, z: 100 },
];
const rotation = ref();
rotation.value = [
  { x: 0, y: 0, z: 0 },
  { x: 10, y: 1, z: 1 },
];
const scale = ref();
scale.value = [
  { x: 0.4, y: 0.4, z: 0.4 },
  { x: 0.8, y: 0.8, z: 0.8 },
];

function change(event: any, type: string) {
  const value = event.target.checked;
  switch (type) {
    case "position":
      value
        ? (position.value = [
            { x: 0, y: 0, z: 0 },
            { x: 100, y: 100, z: 100 },
          ])
        : (position.value = []);
      break;
    case "rotation":
      value
        ? (rotation.value = [
            { x: 0, y: 0, z: 0 },
            { x: 10, y: 1, z: 1 },
          ])
        : (rotation.value = []);
      break;
    case "scale":
      value
        ? (scale.value = [
            { x: 0.4, y: 0.4, z: 0.4 },
            { x: 0.8, y: 0.8, z: 0.8 },
          ])
        : (scale.value = []);
      break;
  }
}
</script>

3. Material and texture

<!-- obj and mtl material -->
<vue3dLoader filePath="/obj/1.obj" mtlPath="/obj/1.mtl"></vue3dLoader>
<!-- fbx and png texture -->
<vue3dLoader filePath="/fbx/1.fbx" textureImage="/fbx/1.png"></vue3dLoader>

4. Background color and transparency

<vue3dLoader
  filePath="/fbx/1.fbx"
  :backgroundAlpha="0.5"
  backgroundColor="red"
></vue3dLoader>

5. Controls

<template>
  <div class="controls">
    <div class="buttons">
      <!-- Disable right-click drag -->
      <button @click="enablePan = !enablePan">
        {{ enablePan ? "disable" : "enable" }} translation
      </button>
      <!-- Disable zoom -->
      <button @click="enableZoom = !enableZoom">
        {{ enableZoom ? "disable" : "enable" }} zoom
      </button>
      <!-- Disable rotation -->
      <button @click="enableRotate = !enableRotate">
        {{ enableRotate ? "disable" : "enable" }} rotation
      </button>
    </div>
    <vue3dLoader
      :filePath="'/models/collada/elf/elf.dae'"
      :controlsOptions="{
        enablePan,
        enableZoom,
        enableRotate,
      }"
      :cameraPosition="{ x: 0, y: -10, z: 13 }"
    />
  </div>
</template>
<script setup lang="ts">
  import { ref } from "vue";
  const enablePan = ref(true);
  const enableZoom = ref(true);
  const enableRotate = ref(true);
</script>

6. Rotate model

<template>
  <vue3dLoader
    :rotation="rotation"
    @load="onLoad()"
    filePath="/models/collada/elf/elf.dae"
  />
</template>
<script setup lang="ts">
  import { ref } from "vue";
  const rotation = ref();
  rotation.value = {
    x: -Math.PI / 2,
    y: 0,
    z: 0,
  };
  function onLoad() {
    rotate();
  }
  function rotate() {
    requestAnimationFrame(rotate);
    rotation.value.z -= 0.01;
  }
</script>

7. Events

<template>
  <vue3dLoader filePath="/models/ply/Lucy100k.ply" @mousemove="onMouseMove" />
</template>
<script setup lang="ts">
  import { ref } from "vue";
  const object = ref(null);
  function onMouseMove(event: MouseEvent, intersected: any) {
    if (object.value) {
      (object.value as any).material.color.setStyle("#fff");
    }
    if (intersected) {
      object.value = intersected.object;
      (object.value as any).material.color.setStyle("#13ce66");
    }
  }
</script>

8. More demos code

Click here to see more demo code

Coming soon

  • Supports Vue3

Bugs

issues

Thanks

This plugin is inseparable from vue-3d-model

GitHub

View Github