Gridmap Playground
a web application made with Vue 3 to procedurally generate 2D maps with simplex-noise.
Procedurally generating biomes on a two-dimensional map is laborious. You have to play with many parameters without necessarily having any obvious graphic feedback.
The application uses 2 instances of noise: one to represent the humidity, and the other for the altitude. You can configure the size of the map, the frequency and the octaves of the noises, among other things. You can configure biomes based on humidity and altitude.
Once your configuration is complete, you can download the generated terrain in PNG format or export the color of each map tile in JSON.